As it stands, Solid Snake served as an opportunity for Kojima to salvage and define Metal Gear’s legacy on his own terms. I think you should make the true sequel.’ So on my way home I began to think about what that might look like.”īeyond just encouragement from a former staff member, the Nintendo Entertainment System Metal Gear’s lack of quality might very well be another reason Kojima pushed to develop “the true sequel.” Kojima has never been shy about his feelings on the NES port in interviews, describing the game as not “ up to my standards” and even telling Steven Kent that “ the fun stealth element was not there,” the crux of Metal Gear’s development to begin with. He said: ‘I don’t think this is a true sequel. He used to work for me and was now working on the sequel. “ Then one day I met someone on the train who worked in the Famicom department. It wouldn’t be until Kojima happened upon a former employee where he’d actually start thinking about what a Metal Gear sequel could and should be, Since Kojima was part of Konami’s MSX division, however, he had no sway on how the Nintendo titles played out and was kept separate from both development cycles. The latter was actually the first Metal Gear sequel ever released, beating Solid Snake to the punch by roughly three months. Following Metal Gear’s success on the MSX2, Konami had their Nintendo team work on an NES/Famicom port of the original and an original sequel titled Snake’s Revenge. 35 years ago, there simply were no games like Metal Gear.ĭespite all this, Metal Gear 2: Solid Snake was born not just out of Kojima’s desire to improve upon Metal Gear, but also pure chance. But any piece of art that’s the first of its kind is going to inherently leave room for improvements. Between an in-game hint system that actively undermines the player and the mere premise of being an “escape game,” Kojima flipped the script for what was expected from an action title. Which isn’t to say that the original Metal Gear fails in this regard. Through titles like Snatcher, the Metal Gear Solid sub-series, and Death Stranding, Kojima has positioned himself as a creator who values themes and presentation more so than his contemporaries - all while still using gameplay as a means to engage audiences on a deeper level. I’m not sure that I was able to utilize them to the fullest extent.”Ĭomparing Metal Gear to the rest of Hideo Kojima’s ludography, it’s not hard to see where this sentiment is coming from. I was only a rookie in the industry back then, and the programmers and sound designer were more experienced than I was. In an interview with Steven Kent from Gamers Today, Kojima reflected on how his own inexperience at the time affected development: “ I wasn’t 100% satisfied with what I was able to create. While the final product is truly a great game in its own right, Kojima understandably felt there was more he could have done. A lack of respect from higher-ups and his own inexperience in the industry made MG’s development an uphill battle. That tradition continued as the franchise jumped to a new generation of consoles with Metal Gear Solid, and brought gaming fans one of the most realistic stealth warfare experiences of all time.As Metal Gear was the first title Hideo Kojima directed for Konami, the experience wasn’t without its share of hardships. It also had very rich plot and characters. However, stealth wasn’t the only appealing thing about the game. RELATED: Six Dutch Political Parties Submit Motion To Ban Loot Boxes From Video Games Sold In The Netherlands The very first game could only have so many players on the screen at once, so rather than creating an action game, they decided to form one around stealth. The Metal Gear franchise started from a very practical standpoint. Click to email a link to a friend (Opens in new window).Click to share on Skype (Opens in new window).Click to share on Pocket (Opens in new window).Click to share on LinkedIn (Opens in new window).Click to share on WhatsApp (Opens in new window).Click to share on Telegram (Opens in new window).Click to share on Pinterest (Opens in new window).Click to share on Tumblr (Opens in new window).Click to share on Reddit (Opens in new window).
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